var W = 300, H = 180;
var c = document.getElementById('c'), ctx = c.getContext('2d');
function paintPhoto(cx, w, h) {
var g = cx.createLinearGradient(0, 0, 0, h * 0.62);
g.addColorStop(0, '#5b86c9'); g.addColorStop(0.55, '#bcd6ea'); g.addColorStop(1, '#f5e0ad');
cx.fillStyle = g; cx.fillRect(0, 0, w, h);
var sx = w * 0.74, sy = h * 0.22, sr = h * 0.11;
var sg = cx.createRadialGradient(sx, sy, 0, sx, sy, sr * 3.2);
sg.addColorStop(0, 'rgba(255,247,214,0.9)'); sg.addColorStop(1, 'rgba(255,247,214,0)');
cx.fillStyle = sg; cx.fillRect(0, 0, w, h * 0.62);
cx.fillStyle = '#fff8df'; cx.beginPath(); cx.arc(sx, sy, sr, 0, 7); cx.fill();
cx.fillStyle = '#6f9152';
cx.beginPath(); cx.moveTo(0, h * 0.64);
for (var x = 0; x <= w; x += 14) cx.lineTo(x, h * 0.64 - Math.sin(x * 0.014) * h * 0.05 - Math.sin(x * 0.032 + 1.2) * h * 0.02);
cx.lineTo(w, h); cx.lineTo(0, h); cx.closePath(); cx.fill();
cx.fillStyle = '#405f38';
cx.beginPath(); cx.moveTo(0, h * 0.79);
for (var x2 = 0; x2 <= w; x2 += 14) cx.lineTo(x2, h * 0.79 - Math.sin(x2 * 0.022 + 0.6) * h * 0.035);
cx.lineTo(w, h); cx.lineTo(0, h); cx.closePath(); cx.fill();
var tx = w * 0.2, ty = h * 0.8;
cx.strokeStyle = '#3a2a1c'; cx.lineWidth = Math.max(1.5, w * 0.008);
cx.beginPath(); cx.moveTo(tx, ty); cx.lineTo(tx - w * 0.01, ty - h * 0.13); cx.stroke();
cx.fillStyle = '#2e4a28';
for (var i = 0; i < 5; i++) { cx.beginPath(); cx.arc(tx + (i - 2) * w * 0.013, ty - h * 0.15 - (i % 2) * h * 0.018, w * 0.028, 0, 7); cx.fill(); }
cx.fillStyle = '#1e1e1c';
cx.beginPath(); cx.arc(w * 0.56, h * 0.745, h * 0.018, 0, 7); cx.fill();
cx.fillRect(w * 0.555, h * 0.76, w * 0.01, h * 0.06);
var img = cx.getImageData(0, 0, w, h), d = img.data;
for (var p = 0; p < d.length; p += 4) { var n = (Math.random() - 0.5) * 10; d[p] += n; d[p + 1] += n; d[p + 2] += n; }
cx.putImageData(img, 0, 0);
}
paintPhoto(ctx, W, H);
var orig = ctx.getImageData(0, 0, W, H);
var t = 0;
function frame() {
t += 0.02;
var dodgeX = W * (0.28 + Math.sin(t) * 0.14), dodgeY = H * (0.42 + Math.cos(t * 1.3) * 0.14);
var burnX = W * (0.72 - Math.sin(t) * 0.14), burnY = H * (0.62 - Math.cos(t * 1.3) * 0.14);
var radius = H * 0.34;
var out = ctx.createImageData(W, H);
var id = orig.data, od = out.data;
for (var y = 0; y < H; y++) {
for (var x = 0; x < W; x++) {
var idx = (y * W + x) * 4;
var dD = Math.hypot(x - dodgeX, y - dodgeY) / radius;
var dB = Math.hypot(x - burnX, y - burnY) / radius;
var dodgeAmt = Math.max(0, 1 - dD) * 70;
var burnAmt = Math.max(0, 1 - dB) * 70;
var delta = dodgeAmt - burnAmt;
od[idx] = Math.min(255, Math.max(0, id[idx] + delta));
od[idx + 1] = Math.min(255, Math.max(0, id[idx + 1] + delta));
od[idx + 2] = Math.min(255, Math.max(0, id[idx + 2] + delta));
od[idx + 3] = 255;
}
}
ctx.putImageData(out, 0, 0);
requestAnimationFrame(frame);
}
frame();