893 entries,
34 categories.

Know the name, and you can ask for it. Ask for it, and you can build it. A living dictionary of motion, effects, components and UX terms — every entry runs live.

↝Motion

Easing, stagger, parallax — the names behind movement, so designers and developers speak the same language.

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◎Interaction

Magnetic buttons, cursor trails, drag — patterns that respond to the user’s touch.

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▶Motion graphics

Lower thirds, track mattes, speed ramps, logo reveals — the motion vocabulary of video and After Effects.

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◆Game UI & game feel

HUDs, hit stop, screen shake, cooldowns — how games create “juice”, and what it’s called.

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◌Loaders gallery

Dots, rings, bars, pulses, morphs — named loading animations and when to use which.

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✦Visual effects

Glassmorphism, liquid glass, grain, glow — CSS and SVG effects that give a surface its texture.

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◈3D · WebGL

Particles, shaders, bloom, displacement and more — 3D techniques built with three.js.

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AaTypography

Kerning, leading, variable fonts, kinetic type — the vocabulary of letters.

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◐Color

Complements, tints, contrast, gradients — the words and rules of color.

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❖Design styles

Brutalism, skeuomorphism, Y2K, Bauhaus — visual languages by era and movement.

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✎Graphic, brand & print

Wordmarks, negative space, bleed, CMYK — the language of logos and print.

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◧Film & photo

Dolly zoom, depth of field, leading lines, golden hour — the names of camera and staging.

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∿Generative art

Flow fields, Voronoi, boids, reaction–diffusion — algorithms that draw with rules and randomness.

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⬡Icons & illustration

Keylines, optical correction, duotone icons, isometric — the rules of drawing small pictures.

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⬢3D modeling & rendering

Topology, UV unwrapping, normal maps, ambient occlusion — terms you hear daily in 3D tools.

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◑Photo editing

Curves, levels, histograms, dodge & burn — the names and principles behind editing tools.

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◐AI image generation

Seed, CFG, inpainting, ControlNet, LoRA — the vocabulary of image-generation models.

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▞Patterns & textiles

Houndstooth, herringbone, tartan, paisley — names of the repeating patterns on fabric and backgrounds.

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⌂Interior & spatial design

Zoning, layered lighting, focal points, Japandi — the vocabulary of designing rooms.

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⚙Product & industrial design

CMF, fillets vs chamfers, ergonomics, Dieter Rams’ ten principles — the language of designing objects.

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▣UI components

Accordion, toast, skeleton — the exact names and uses of the parts that make up an interface.

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▦Layout

Bento grid, masonry, 8pt grid — ways to divide and arrange a screen.

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✧AI interface patterns

Streaming responses, thinking indicators, citations, suggestion chips — UI patterns settling in across generative AI products.

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▤Data visualization

Sankey, treemap, sparkline, heatmap — chart names and when to reach for each.

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{}Modern CSS & web APIs

:has(), anchor positioning, the Popover API, @starting-style — what browsers now give you for free.

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▭Landing page patterns

Hero, logo cloud, pricing table, testimonial wall — the sections that make a marketing page.

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▯Mobile patterns

Bottom sheets, swipe actions, large titles, safe areas — patterns for the screen in your hand.

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◫Spatial UI & XR

Depth, gaze hover, volumes, ornaments — interface vocabulary for headsets and spatial computing.

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⌘UX terms & laws

Fitts’s law, affordance, progressive disclosure — UX concepts you hear in meetings, shown by example.

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◉Accessibility

Focus rings, skip links, live regions, reduced motion — the vocabulary of building for everyone.

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⟳Design process

Wireframes, design tokens, double diamond, usability testing — the vocabulary of how design gets made.

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❝UX writing

Microcopy, error messages, button labels — principles for the words on screen.

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♪Sound & haptic design

Earcons, UI sounds, sonic branding, ADSR — interfaces you hear and feel.

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▣Presentation & slides

Assertion–evidence, one idea per slide, builds — principles for designing talks and decks.

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