♪Sound & haptic design

Earcons, UI sounds, sonic branding, ADSR — interfaces you hear and feel. — 16 entries

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Earcon이어콘

A short, abstract sound crafted to represent a specific action or state — the auditory equivalent of an icon.

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UI sound인터페이스 사운드

A short sound tied to a single interaction — a tap, toggle, or swipe — that lets your ears confirm what your finger just did.

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Sonic branding소닉 브랜딩

A short musical motif that represents a brand the way a logo does — replayed across touchpoints until it's instantly recognizable.

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ADSR envelopeADSR 엔벨로프

A four-stage model — attack, decay, sustain, release — describing how a sound's loudness changes over time.

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Waveform types파형의 종류

The four basic oscillator shapes — sine, square, sawtooth, triangle. A waveform's shape is literally its harmonic content, its timbre.

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Frequency spectrum주파수 스펙트럼

A sound broken down into how much energy it has at each frequency, from bass to treble — the equalizer bar graph is exactly this.

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Stereo panning스테레오 패닝

Positioning a sound anywhere between the left and right speakers — the thing that creates spatial and directional cues.

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Reverb리버브

The trailing reflections a sound leaves as it bounces off surfaces — reverb is how your ears sense a space's size and material.

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Pitch and tempo피치와 템포

Pitch (how high a sound is) and tempo (how fast it plays) are independent axes — changing one doesn't have to change the other.

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Sound feedback timing사운드 피드백 타이밍

The longer the gap between an action and its sound, the harder it gets for the brain to feel the two are connected.

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Haptic patterns햅틱 패턴

A sequence of vibration pulses with varied length and spacing — feedback you can feel with sound off.

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Audio ducking오디오 더킹

Automatically lowering background audio volume when something important needs to cut through, then restoring it.

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Loudness normalization음량 정규화

Automatically adjusting sounds from different sources so they're all perceived as equally loud, measured in LUFS.

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Sample rate샘플링 레이트

How many times per second a sound is measured and stored. Set it too low and you get aliasing — a fake, wrong pitch that was never in the original.

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Sonification소니피케이션

Mapping numeric data to sound — pitch, volume, tempo — so patterns can be perceived by listening alone.

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Silence as design디자인으로서의 침묵

The deliberate choice not to add sound. When every event makes noise, eventually none of it gets heard.