∿Generative art
Flow fields, Voronoi, boids, reaction–diffusion — algorithms that draw with rules and randomness. — 18 entries
Flow field플로우 필드
Hundreds of particles drifting along an invisible vector field, leaving trails as they go.
Perlin noise펄린 노이즈
A function that produces natural, cloud-like continuous randomness. Devised by Ken Perlin in 1983 for the film Tron.
Voronoi diagram보로노이 다이어그램
Points on a plane divided into regions by nearest-seed — a mosaic that shows up naturally in giraffe spots, cells and soap bubbles.
Delaunay triangulation델라우네이 삼각분할
A way of connecting points into triangles that avoids slivers. Mathematically the dual of the Voronoi diagram.
Boids보이드 (군집 시뮬레이션)
A simulation that produces flock- and school-like movement from just three local rules — separation, alignment, cohesion. Published by Craig Reynolds in 1987.
Reaction–diffusion반응-확산 패턴
The spots and stripes that emerge when two chemicals react and diffuse together. Alan Turing proposed the model in 1952 to explain natural patterns like leopard spots and zebra stripes.
L-systemL-시스템
A grammar that repeatedly rewrites symbols to grow branching, plant-like structures. Devised by biologist Aristid Lindenmayer in 1968 to model plant growth.
Truchet tiles트루셰 타일
The maze- or wave-like pattern that emerges when square tiles are placed in one of two random orientations and tiled edge to edge. First studied by French monk Sébastien Truchet in 1704.
Circle packing서클 패킹
Circles that keep growing — never overlapping — until they fill every gap of empty space.
Recursive subdivision재귀적 분할
Repeatedly splitting a rectangle in two to fill the frame — the mechanism behind Mondrian-like or Swiss-grid-style compositions.
Strange attractor스트레인지 어트랙터
A butterfly-like trajectory revealed by plotting a handful of equations iterated tens of thousands of times — a signature image of chaos theory.
Spirograph스피로그래프
The curve traced by a point inside a small circle as it rolls around inside a larger one. Popularised by the 1965 UK toy of the same name.
Fractal tree프랙탈 나무
A trunk that splits into two shorter branches, each of which splits again by the exact same rule.
Conway's Game of Life라이프 게임
A cellular automaton where patterns move and reproduce on their own, from nothing but a live/dead state and a neighbour-count rule. Devised by mathematician John Conway in 1970.
Metaballs메타볼
Blobs that merge into each other with a smooth, surface-tension-like seam instead of simply overlapping.
Poisson-disk sampling푸아송 디스크 샘플링
A way to scatter points that keeps every pair at least some minimum distance apart, instead of purely random placement.
Wave function collapse웨이브 함수 붕괴
An algorithm that fills a large area with locally-plausible patterns from just a small tile set and "what can sit next to what" rules. Released by Maxim Gumin in 2016.
Differential growth디퍼렌셜 그로스
A closed loop of points that repel each other while staying tied to their neighbours, splitting long edges as it goes — the simulation behind coral- and brain-fold-like growth.