A single tile is a square with two quarter-circle arcs drawn across it. Rotate the tile 90 degrees and the arcs point the other way; fill a grid by flipping a coin for each cell between the original and the rotated version, and the individually simple tiles combine into a continuous maze- or wave-like curve pattern. Rules that keep neighbouring arcs connected produce an unbroken "wave"; pure randomness gives a more chaotic maze.
The technique started with printers combining decorative type ornaments into repeating patterns. Swap the base shape — semicircles, a straight diagonal, quarter-arcs — and the texture changes completely while the rule stays the same.
This demo slowly flips a handful of tiles over time, so instead of a static pattern it reads as a texture that's quietly still rearranging itself. It shows up in background patterns, site loading screens and tileable icon sets.
When to use
Use it for a repeating background that avoids feeling mechanical. Shrink the tile size for a tighter maze, enlarge it for a broader wave.