⟳Design process

Wireframes, design tokens, double diamond, usability testing — the vocabulary of how design gets made. — 20 entries

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Wireframe와이어프레임

A low-fidelity sketch that shows layout and structure with plain gray boxes — no color, type, or real imagery yet.

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Mockup목업

A static screen with real color, type, and imagery — visually finished, but nothing responds when you click it.

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Prototype프로토타입

Screens wired together so tapping one actually leads to the next — a fake product built to test behavior, not looks.

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Design system디자인 시스템

A living set of components, tokens, and guidelines that lets multiple products and teams build screens from the same parts.

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Design token디자인 토큰

A single named value for a design decision — color, spacing, font — so every component referencing it updates together.

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Atomic design아토믹 디자인

Brad Frost's chemistry metaphor for assembling interfaces bottom-up: atoms, then molecules, then organisms.

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Persona퍼소나

A fictional person — with a name, a face, and goals — that compresses real research patterns into someone the team can argue about.

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User journey map사용자 여정 지도

A timeline of the stages a user passes through to reach a goal, with their emotional ups and downs plotted alongside.

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Card sorting카드 소팅

A research method where participants group content items written on cards, revealing the categories that live in their heads.

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A/B testA/B 테스트

Show two versions of the same screen to randomly split real users and compare the metric difference statistically.

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Heuristic evaluation휴리스틱 평가

A method where experts inspect a screen against a validated checklist of usability principles — most often Nielsen's 10 heuristics — without real users.

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Usability test사용성 테스트

A research method where real participants attempt a task on a prototype or product while researchers watch for where they get stuck.

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Double diamond더블 다이아몬드

Two diamonds of diverge-then-converge, from the UK Design Council, mapping the shape of a design process.

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Design sprint디자인 스프린트

A five-day compressed process — from framing the problem to testing a prototype — codified by Google Ventures.

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Information architecture정보 구조

Organizing, labeling, and structuring content into a hierarchy — the skeleton a site or app's navigation is built on.

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User flow사용자 흐름

A flowchart of the screens and decision points a user passes through to complete one task, start to finish.

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Moodboard무드보드

A collage of colors, textures, images, and type fragments that shows a felt direction before it has a name.

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Style tile스타일 타일

One page of color swatches, type samples, and button states — an agreement on style, reached before drawing an actual screen.

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Handoff핸드오프

The step where a finished design gets packaged for engineers to build exactly as designed — spacing, color, type, and assets included.

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Redlines레드라인

Red lines and numbers marking the exact spacing and size between elements, so a CSS value never has to be guessed.