The most basic content unit in spatial computing. It holds an ordinary flat 2D interface — buttons, lists, text — but renders it as a glass panel floating somewhere in the room. Users can grab a handle to move or resize it, and once placed it stays there (or follows the user, depending on the app).
A window is "shallow" spatial content, in contrast with full immersion — the rest of the room, and other windows, stay visible. That makes running several windows side by side for multitasking feel natural.
The demo shows a glass panel drifting gently up and down, with a soft shadow suggesting its distance from the room. Perfectly still panels can start to look glued to the background, so a small idle motion is common.
When to use
A good first step for porting an existing 2D app into spatial UI. If the content only makes sense in 3D — like inspecting a model — reach for a volume instead.