If every part stops at the same instant, motion reads as stiff and artificial. When the main body stops first and trailing parts lag behind, wobbling from inertia before settling, the motion gains weight.
In UI this shows up as a tooltip or icon trailing a beat behind the element it's attached to when a drag ends, or a dropdown's arrow settling slightly after the menu body. It's usually just a small transition-delay on the trailing element.
When to use
Use it wherever motion has a clear stop — drag release, swipe, character movement. Keep the trailing delay short, roughly tens of ms up to about 150ms.