In traditional cel animation studios, the lead animator drew only the key poses, and a separate role — the "in-betweener" — drew the tween frames that filled the gap. How many frames they added directly decided how smooth the motion felt.
Digital tools (After Effects, Adobe Animate, Figma's Smart Animate) now compute that interpolation automatically: set a start value, an end value, and an easing curve, and the software fills in the rest. That's why "tweening" is often used today as a synonym for keyframe animation itself.
Automatic interpolation isn't always right, though. A straight-line tween on something that should arc — a swinging limb — looks stiff. Animators fix it by adding an extra keyframe in the middle to bend the path by hand.
When to use
If an auto-tween looks off, try changing the easing curve before adding more keyframes — most awkwardness is a speed-curve problem, not a missing frame.