Named after the exact look of early cartoons like Mickey Mouse's earliest shorts — no elbow or knee, just a limb that bends smoothly anywhere along its length. After Effects rigging tools (Duik, or dedicated plugins like Limber) produce this joint-free bend using bezier curves rather than traditional inverse kinematics.
With no joints to worry about, the animator only sets where a limb starts and ends; the curve in between is handled automatically by spring physics. That pairs naturally with squash and stretch — the whole limb can stretch and snap back like a rubber band, with no awkward joint kink to fight.
In modern motion graphics it shows up constantly in explainer videos and icon-style character animation, where bounce and charm matter more than anatomical realism.
When to use
It clashes with a serious, realistic brand tone — reach for it when the project needs to feel friendly and light, like an explainer video.