Coined by psychologist James J. Gibson, brought into UI/UX by Don Norman in "The Design of Everyday Things." Norman later split real affordance from *perceived* affordance — what the design matters for is the latter.
A shadowed, raised button with a press animation reads as "you can push this." Flat text with no depth cue leaves users unsure whether it's even clickable, so they hesitate.
Flat design trends weakened affordance across the web, which is why underlines and hover-color shifts (see: signifier) made a comeback as minimal cues.
When to use
Before shipping a new component, ask 'does this look pressable?' Every clickable element needs at least one cue — cursor, colour, or depth.