A level-up is one of the few moments in a game that's unambiguously good news, which earns it more spectacle than almost any other UI event. The banner text typically overshoots slightly past its final size before settling, and behind it, light rays burst outward from the center — a radial conic-gradient or a handful of rotating lines.
This leans on the peak-end rule: what shapes how a session is remembered isn't the average moment but the peaks, so giving players frequent, short, intense peaks like a level-up improves the overall impression of play. That's why level-up moments stay brief (1–2 seconds) without ever toning down the intensity.
In games where leveling happens very often — fast early-game progression — a full-screen celebration every single time gets old fast; scaling it down to a small corner badge as frequency increases is a common adjustment.
When to use
Any RPG with an XP/level system. For stretches where leveling happens very often, pair it with a toned-down compact version.